Unique Skill ID: ESAF9EAF8D5DC1966712

Entity Component System (ECS)

Entity Component System (ECS) is a software architectural pattern used in game development. It involves separating game design elements into three distinct components: Entities, Components, and Systems. Entities are individual objects in the game, Components define their attributes, and Systems manage the logic and interactions. Mastery of ECS indicates proficiency in creating efficient, scalable, and flexible game architectures, optimizing performance, and facilitating easier debugging and maintenance. It requires a deep understanding of object-oriented programming, data-oriented design, and game development principles.

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