Vertex Buffer Object (VBO)

KS441RG75PPN81625S9F

A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data to the video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside in video device memory rather than system memory and so it can be rendered directly by the video device. These are equivalent to vertex buffers in Direct3D.

Read more on Wikipedia

Have feedback on this skill? Let us know.

pattern

Job Postings Data

Top Companies Posting

Job Postings Analytics Loading Spinner

Top Job Titles

Job Postings Analytics Loading Spinner

Job Postings Trend

Job Postings Analytics Loading Spinner

Live Job Postings

Job Postings Analytics Loading Spinner