Bresenham is a software algorithm used for drawing lines, circles, and other shapes on a digital display. It is known for its efficiency and ability to provide smooth and accurate shapes. The algorithm was developed by Jack E. Bresenham in 1962 and has since been used in various software applications including computer graphics, image processing, and CAD software. The Bresenham algorithm calculates the most appropriate pixels to place and ensures that the shapes produced are as precise as possible. It is a valuable skill for software engineers and programmers working in graphics-related industries.
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